Version #3: Content Update


Hello everyone,

Over the past few days, I’ve focused primarily on adding more content to the game, along with making some tweaks and bug fixes. Here’s a full list of the updates:

New Features

  • 🎮 Basketball game: A new game that is played using the crank.
  • 🍬 Candy: Boosts mood, but decreases health (and adds more weight).
  • Coffee: Temporarily increases energy for an hour, followed by an energy crash.
  • 👋 Item Requests: Blop now asks for items—food when hungry, medicine when sick, coffee when tired (but if it's nighttime, he'll ask to turn off the lights).
  • 🌝 Traits:
    • Moody and Stable: These traits affect how quickly Blop's mood changes.
    • Optimist and Pessimist: These influence how easy is for Blop to be happy or sad.
  • 12 New Wishes 

Improvements

  • Visuals: New visualization of passive effects.
  • Blop’s Expressions: Blop now looks up when learning math, featuring new facial directions.
  • Status Indicators: Status indicators are now hidden while playing games.
  • Energy Boost: If Blop’s energy exceeds the maximum (due to coffee), he moves twice as fast.
  • Food Urgency: When extremely hungry, Blop moves faster toward food.
  • UI Design: Redesigned the "No Wishes" window.
  • Wishes: Some wishes now appear even without specific conditions.
  • Time Format: Times are now displayed according to device settings.
  • Notifications: Blop will now inform you before going to poop.
  • Battery Indicator: The low battery indicator now blinks.
  • Battery Data: Battery usage data is now saved for better future estimations.

Bug Fixes

  • Revive Item: The revive item now works even if Blop dies from hunger.
  • Date Accuracy: Dates are now correctly displayed.
  • Menu Stability: The app no longer crashes when opening the system menu in adoption.
  • Various performance improvements, text adjustments, and more.

Thanks for playing the game, your feedback and enjoy the game.

Files

BlopV3.zip 234 kB
83 days ago

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